The Tollheim Ichor Coughers

The Ichor Coughers are a group of vampires from the ruined Sylvanian town of Tollheim, near the border of Moot, land of the halflings. They are old old old money and blood bowl is a beloved past time for them though sometimes they can take it too seriously!

This is DA COMMISH’ s second team, another full conversion job using warhammer fantasy ghouls and some dark elf corsairs and 40k Harlequins among plenty of other bits. Painted in faded blacks, burnished golds, and accented in blood red, they are a regal team which has spent more than a few years in the coffin before stepping onto the blood bowl pitch. Speaking of their pitch, DA COMMISH’ made a custom pitch for them to match their swampy bases.


For those looking for even more photos, check out the Vampire Team online gallery on imgur. Also consider checking out the Work in progress gallery as well! Both links open a new tab.


Immersion:

Vampires are typically based in Sylvania in Warhammer Lore.


Historical Iterations of the Vamp Team:

Vendetta’s Deliverance of the Vale of Dead Trees
Season One Final Roster

Story of Vendetta’s Deliverance of the Vale of Dead trees.

In the Eastern part of the Human Empire is a realm called Stirland. And one part of it, which no longer belongs to those who serve the empire… Is called Sylvania which is home to and controlled by the vampire counts who war on the living. Also in Sylvania are very superstitious living people who scrape by a meagre existence of farming goats, pigs, and anything that will grow in the largely fallow soil seeing as Sylvania is a land of hills, Moors, marshes, swamps, and forests where little sunlight shines through the seeming perpetual overcast which shrouds the land in a haunting grey pallor.

Located near/within the Hungry Wood, is the Vale of Dead Trees, where the Vampires of Team Vendetta’s Deliverance make their homes. A series of Mansions and a small castle exist in close proximity In the Vale of dead trees. Those lost in the woods are bound to find their way into the swamps which open onto the property of the team. The living are either consumed, recruited to play, or both. Teams are met with a sinister set of smiles as they are welcomed(fully unharmed for the time being) into their field, The Malevolent Moor.

While still wet and muddy, it is also the only place on their property where occasionally the sun still shines, but only if one rolls well on the weather table. This allows the pitch to harden up *just* enough to not be a big mudpit which traps vagabonds and trespassers.The VD of the VDT are spreading and they heard about the happenings in Nippon and want to find out what is what. With their dire Magics they will teleport their whole property to Nippon and insure the locals learn to fear the mists.

The Malevolent Moor (Vampire Pitch)

Although the Moor was made for the vampires, it functions as a perfectly good pitch for any team especially those who like things muddy and dirty. It is the 3rd pitch made by DA COMMISH’

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